Super Smash Bros. Brawl

Super Smash Bros. Brawl is a Wii fighting game and the third installment of the Super Smash Bros. series. The game was released in early 2008. Aside from content from Nintendo franchises, Super Smash Bros. Brawl also has representation for a few third-party franchises. The game was worked on by several developers, namely Sora Ltd. and HAL Laboratory, and it was published by Nintendo.

Gameplay
Like the Super Smash Bros. series in general, Super Smash Bros. Brawl is unlike most fighting games in that the health bar goes up rather than down, meaning there is no really telling when your opponent will be defeated. To defeat, or KO (knock out) your enemy, though, you'll have to knock them off the edge rather than fully depleting their energy.

Once you hit your opponent, his or her damage meter percentage starts to go up. The farther up it is, the farther they'll soar when attacked. If they have a high damage percentage on their meter like 123% (the max is 999%), then the chances that they'll fly off the edge are tremendous.

If the meter isn't too high, then they have a good chance of staying on the platform. Performing smash attacks when an adversary's damage meter is far up will result in an almost instant K.O. depending on the circumstances.

Once your character starts to fall off the edge, you'll oftentimes have to jump back by using your double and triple jump. Sometimes this won't work, however, usually when you're too far away to do so.

When a character does fall off an edge, then he or she will lose a stock when in Stock Match, or lose a point in Time Match (the former if you're playing on stock mode and the latter if you're playing on time mode).

If you lose all of your lives, then you'll be removed from the current battle, and if you have the least amount of points by the end of the engagement, then you'll also lose. However, if the result is contrary to that, then you'll ultimately win the fight.

If you were the first one to lose all your lives then you'll end up in 4th place in the results, if you were the second person to be dead in the match then you'll be 3rd place, if you were close to winning or at least the third person to be dead then you'll be 2nd place. If you kill every opponent in the match then you'll win.

A new gameplay mechanic are Final Smashes. To perform a Final Smash, your character will have to come into possession of the Smash Ball by attacking it, which will appear throughout the battle. Once he or she does so, pressing the B button will execute an attack that will cause colossal damage to whomever was attacked.

Each character has a different final smash. For example, if Mario obtains a Smash Ball, his body will be engulfed in flames, and he'll rapidly shoot giant fireballs across the whole stage to perform Mario Finale, while Sonic will turn into his alternate form known as Super Sonic.

The development team has implemented new techniques in Brawl, including "moving and shooting", "footstool jump", and "gliding". In previous Super Smash Bros. video games, you'd have to stop moving if you wished to use your shooting items against your opponents. This time around, you'll not only be able to move, jump and what-not while shooting, but you'll also be able to aim your shots as well.

To perform the footstool jump, you'll have to, at the right time, press the jump button right before you land on one of your opponents to launch off of them. Gliding will allow certain characters to, as its name implies, glide in the air. Characters that are known to glide are Meta Knight, Charizard, and Pit.

Items

 * Final Smash - Certainly one of the most notable of the new items is the Smash Ball. Unlike many of the other items in the game, you literally have to attack this item in order to possess its amazing power.
 * Helping - Making a return is the Poké Ball, which releases a random Pokémon that will attack all other enemies except the person who threw the ball. More Pokémon than in previous games are available, such as Groudon and Deoxys. Fourth generation Pokémon appear also. Assist Trophies are items that are somewhat like the Poké Ball, but instead of releasing a Pokémon, it releases a character that didn't quite make the cut as a playable character. They "assist" the fighter who uses the item by attacking, much like a Pokémon. A list of Assist Trophy characters can be seen below. They can be killed by other players.
 * Shooting - Many shooting items will be in the game. Unlike in Melee, you can fire the item while running and jumping. The Cracker Launcher rapidly shoots firecrackers in any direction you choose. The Super Scope will make a return along with the Ray Gun. Fire Flowers will also return with their original design from Smash Bros. 64.
 * Projectiles - One unusual new item that was announced is the Banana Peel, which can be thrown on the ground for your foes to slip on. It is unknown what the Banana Peel originates from, with the Mario Kart or DK series being the most likely.



A returning item from the original Smash Bros. 64 game is the Bumper, which was actually the only item that hadn't returned to Melee. In Brawl, when characters touch the Bumper, they will get violently knocked around by it. A new feature of the bumper is that it can now float. It is speculated that the Flipper from Balloon Fight (which appeared in Melee) has been scrapped, due to the large similarities to it and the Bumper.

The Spring Board from Super Mario World was revealed in the demo. At first, it can be carried; but when thrown, it bounces around and characters can get bounced by it.

Another new item has been revealed called the Pitfall, which comes from the Animal Crossing series. When thrown, it disappears into the ground as a hidden trap wherever it lands. If a character lands on it, he/she will become trapped in the ground for a short period of time. When placed on a pass-through platform, it will merely cause the character to fall directly through the platform. The Smoke Ball also joins the item roster. When thrown, a smoke ball will produce various colors of smoke that can blind your foes and make fighting difficult. It has been confirmed that Mr. Saturns and Green Shells will return.

The site confirmed a new item named the Gooey Bomb, which is a bomb that can be thrown to your foe. If it gets stuck there for too long it will explode, thus harming the enemy. Another new item is the Smart Bomb from the Star Fox series, which causes an enormous explosion when thrown. Bob-ombs will also return as items.


 * Bludgeoning - The Golden Hammer from the Wrecking Crew video game has been revealed. It acts as a normal hammer (which has also been shown), though will attack with greater force and speed. If it goes fast enough - you'll even be able to walk on thin air! Some of the Golden Hammers, however, don't quite work, and if you attack your opponent, it'll turn into what the director calls the "Golden Squeaky Hammer", and just squeak upon impact, rather than harming them. Many bludgeoning items would return from the original game, including beam swords, home-run bats, star rods, and paper fans. The Lip's Stick item from Melee was also shown to make a return to Brawl. Warpstars were also shown to return from Melee.
 * Transformation - The Superspicy Curry from the Kirby series enters Brawl. When eaten, it causes characters to breath fire continuously, even when performing attacks. The new Special Brawl mode suggests the possible return of the metal box, bunny ears, cloaking device, and Mushrooms as transformation items.
 * Gear - The Franklin Badge is featured in Brawl as a new item from the Earthbound series. Unlike most items, this badge can actually be worn by characters when picked up. The Franklin Badge possesses the ability to protect the character wearing it from projectiles and even reflect them. This item is also small and hardly noticeable when worn by characters.
 * Explosives - A new item of what looks to be explosives of the size of a crate can be a pain if one does not know how to use it at the right time and by what it means, be careful with fire around it.
 * Health Replenishing - Food will return from Melee and will come in many varieties. Heart Containers and Maximum Tomatoes will also return to Brawl. Another item is Team Healer which allows you to throw this item at a teammate to help relieve damage.
 * Item Containers - Two other returning items are crates and barrels. This time around, they will be changed visually along with the type of scenery (i.e. on the Star Fox stage, they are metal and futuristic, and on Yoshi's Island, they are presents). There are also sliding crates that slide along the ground and down hills when you throw them. Characters will be able to stand on top of Rolling Crates, a kind of crate that has wheels and a lot of pain to boot. Capsules will also return, along with Party Balls.
 * Combining - The Dragoon from Kirby Air Ride also appears as an item, but with a twist. It is separated into three parts that must be collected in order to assemble it. Once assembled, the Dragoon will allow you to aim with a cross hair and ride through opponents causing one-hit KOs. Like the Smash Ball, parts of the Dragoon can be dropped if you take too many hits from your foes.
 * Unknown Items - What looks to be an ordinary soccer ball was shown as an item. It likely originates from the Mario Strikers series. When the soccer ball is hit by an attack, it catches on fire and speeds in the direction of the hit before losing momentum and falling down. An item shaped like an alarm clock was shown falling out of a party ball. The Japanese "Famitsu" magazine stated that the alarm clock slows down time for your opponents. A new item resembling a sea urchin with eyes was revealed in the demo.

Assist Trophies
Assist Trophies is an item but when picked up it summons a video game character, similar to the Poké Ball.

Poké Balls
Poké Balls are items found in the Pokémon series, each one containing a Pokémon that you're able to summon out into battle. Certain Pokémon, such as Mew and Celebi, two popular legendary Pokémon, will drop presents such as CD's, though the likelihood of them appearing is very low. The following are a list of Pokémon that are featured in Brawl.

Collectible items
In Super Smash Bros. Brawl, there are special collection elements that add a large diversity of items that you can gain as rewards. Collectibles can be found during multi-player battles or by completing certain tasks. They are divided into a few separate categories:

List of Super Smash Bros. Brawl stickers.
 * Stickers: These items are introduced in Super Smash Bros. Brawl and can be collected during multi-player matches. Players can place stickers in an album and make single frame comics or even save screenshots.


 * CDs: Like stickers, these can also be collected in-game. By picking up a CD, players can gain new music for different stages in the game. A new mode also allows players to change the likelihood that a song will play on a stage.

List of Super Smash Bros. Brawl trophies.
 * Trophies- Trophies were confirmed to return into Brawl. As before, you will be able to gain trophies as prizes for accomplishing certain tasks. Each one features a solid model of an in-game character along with its description and the ability to rotate the trophy itself. It was stated that trophies are somewhat harder to gain than stickers, and you will be able to view the ones you find in a list or gallery.

Stages
The following are a list of stages that appear in Super Smash Bros. Brawl. There are total of 41 stages, 31 of which were specifically created for the game and ten returning from Super Smash Bros. Melee.

Adventure Mode: The Subspace Emissary
Super Smash Bros. Brawl features a unique platforming mode titled Adventure Mode: The Subspace Emissary. Masahiro Sakurai stated that although the past games featured a large multiplayer mode, they've never created an extensive single-player adventure. This time, the developers have included a plot-line that features the histories of the many fighters in Brawl. The Subspace Emissary will also include many new diverse characters, enemies, and levels that will each play a part in the adventure.

Stage selection is done via a map screen, which also allows players to select their difficulty (Easy, Normal, Hard, Very Hard, Intense) and determine if you want two-player co-op play. Before the beginning of each stage, the player picks a "Team" of allied characters that he or she would like to use to complete that particular level. Each stage has a fixed amount of lives that one can lose before the game is lost.

As you go through the game, your damage percentage will be displayed at the bottom of the screen for each player, just like in multiplayer battles. At the left side of the screen, a bar showing what seems to be your lives is displayed. A feature that was not present in Melee is that enemies now have health. As you fight them, their own health bars will be displayed at the top of the screen. More than one health bar may appear if you are fighting multiple enemies at once.

The Subspace Emissary supports two-player co-op. When playing cooperatively, the two players share the same amount of lives. If player one is on his or her last life, and dies, but player two is still alive, the game is still over. Within stages, the game's camera follows player one, and so it is player two's responsibility to keep up with player one. If the two become separated, player two may return to player one's location with the "Space Jump" technique, aka Kirby Super Star.

The Subspace Emissary takes place in the World of Trophies. It is composed of a wide variety of terrain ranging from vast forests and grasslands to deep caverns and large deserts. The most notable structure is the enormous stadium that hovers over the land. It was the major place of all battles, until the Subspace invasion began. During this invasion, the entire stadium, along with any potential visitors, were engulfed in a huge explosion.

The Subspace Army is the antagonistic force in Super Smash Bros. Brawl. They possess special weapons called Subspace Bombs. The R.O.B. Sentries assist in activating each bomb. It takes 3 minutes before a bomb explodes. When a Subspace bomb explodes, it creates an enormous ball of energy that engulfs the area and brings it into Subspace. Aside from bombs, the Subspace Army also controls Meta Knight's massive airship, the Halberd. They use the Halberd to transport their armies and deliver the Subspace Bombs to their destinations.

Enemies

 * Primid - The most common and basic enemy encountered. They are puppet-like beings who bear the Subspace symbol on their chest. They mainly run around and make faces at the player's character, but can sometimes attack unexpectedly. They are featured in several variations:
 * Fire Primid - Red Primid that have the ability to shoot fire.
 * Boom Primid - These Primid carry boomerangs and can therefore attack you from a distance.
 * Sword Primid - These Primids wield green variations of the beam sword. They occasionally drop beam swords when defeated.
 * Scope Primid - These Primid shoot from guns they carry around. They either shoot three consecutive shots or charge up for one larger shot. Once defeated they will either drop a Super Scope or a Cracker Launcher.
 * Big Primid - A basic Primid only bigger than their tiny brothers with attack power doubled.
 * Metal Primid - Just like the normal Primid but do not flinch, and have permanent reflectors.

The mode features several other enemies, many of them being robotic:


 * The R.O.B. Squad, groups of various R.O.B.s whom have missiles and lasers as their weaponry.
 * The Greap - a large hulking mechanical being that sports two incredible sickles, its weak spot is its head.
 * Feyesh are big flying creatures that have a resemblance to both a fish and an eyeball.
 * The Shaydas, who seem to be made entirely out of fog - though also have two large sword like weapons as well. Their weak spot is the glowing orb in their chest.
 * The Bytan, while seemingly harmless - aren't, as the small spheroids are capable of multiplying. They bear a resemblance to Pokéballs.
 * The Poppant, on the other hand, are relatively harmless, seeing that once you approach them, they'll cower and skedaddle off the stage.
 * Roaders are unicycle like enemies who drive around the stage - and are very fast at doing so. Also, Roaders are reminiscent of the original ExciteBiker.
 * The Glunder is a static-producing eyeball that hides in a metal shell. When you get near them, they open their shells and send out electricity.
 * The Glire is some sort of subspecies of the Glunder, in which they send out fire instead of electricity.
 * Spaaks are large mechanical clouds that try to ram you. When attacked, they turn black and become more aggressive.
 * Mites are tiny creatures that look like stick figure drawings. They like to attack in huge groups and are continuously produced through dark portals that can also be destroyed.
 * Towtows are large pink and white sheep-like monsters that will charge at you with their spiral horns.
 * The Trowlon is a pink robotic like creature who is quite thin compared to many of the others. According to the website it'll use its trowel like body to carry their opponents, or rather your character, off the top of the screen.
 * The Auroros are large mechanical birds who'll charge their beaks into the ground, attempting to harm you. They look similar to Dragoon, a legendary Air Ride machine from Kirby Air Ride.
 * The Roturret is a large robot which has a cannon on either side. They float in the air, attempting to shoot you down. They can rotate, depending on which side you are on (so if you on its right, it will turn to its right to shoot etc.).

Aside from these enemies, there are others that appear. A few of these come from an actual series, including the Hammer Bros., Bullet Bills, Goombas, and Koopas.

Classic Mode
This mode returns from the past two games and basically works the same way it always did. You must fight your way through a series of battles, each in a different Nintendo world. Some stages that you battle on may have different rules to include Giant matches, Metal matches, Team battles, or battles against up to three foes at once. At the end, you can gain special coins that can be bet in Spectator mode, and be used as ammo in the Coin Launcher minigame.

Events
Events is a single player mode in which the player must battle through certain pre-determined situations. Each event now has the option of three difficulties: easy, normal, and hard. Examples of some of the events featured in brawl include a battle against teamed up Bowser and Dedede, Pit's destruction of the Skyworld platforms, Yoshi laying Pikachu and Kirby in eggs simultaneously, and an epic battle between Link and Dark Link. Brawl features 41 single-player event matches in total.

A new addition to this mode that wasn't present in Melee is co-op play events, which must be played with a second player. There are 21 co-op events. There are three difficulty levels with each event, as with single-player.

Stadium
The Stadium consists of a few extra minigame modes. It returns from Super Smash Bros. Melee, and retains several of the same modes. Every Stadium mode has support for two player co-op mode.

In Home-Run Contest, the player's fighter must damage a Sandbag as much as they can within ten seconds. Just before the time is up, the fighter must pick up a Home-Run Bat and swing it at the Sandbag, which then travels at a distance. The more damage the Sandbag takes, the farther or higher it travels. A difference from Super Smash Bros. Melee is that there is an invisible barrier around the platform to prevent the fighter from accidentally hitting the Sandbag off of the stage. However, the barrier can break if hit enough times, although it always disappears right when the ten seconds are up. If two players are playing, they can do so either cooperatively or competitively.

In Target Smash!!, the player's fighter has to break ten targets within the time limit. Unlike Super Smash Bros. Melee, every character no longer has their own stage. There are only five stages. Prior to Nintendo Wi-Fi Connection's discontinuation, players could share their scores online.

In Multi-Man Brawl, the player's fighter has to fight against the Fighting Alloy Team by selecting one of several modes of play (such as 10-Man Brawl or Endless Brawl). There are four types of Alloys, each having a similar shape and behavior to a certain fighter. Red Alloys are similar to Captain Falcon, Blue Alloys are similar to Princess Zelda, Green Alloys are similar to Kirby, and Yellow Alloys are similar to Mario. The Alloys can not perform special moves. Multi-Man Brawl allows for co-op play.

In Boss Battles, which is unlocked after clearing The Subspace Emissary, the player's fighter must defeat ten bosses from The Subspace Emissary as well as Master Hand and Crazy Hand. Like other Stadium modes, Boss Battles can be played cooperatively. The bosses are always fought in a random order, except for Tabuu, who is always fought last. The fighter has only one stock throughout the mode, but after each battle, they are taken to a resting area that has three Heart Containers (five in co-op).

Training
Training mode returns and seems to be the same from previous installments. Basically what you do here is try out the multiple characters that are playable, and practice with some of the items or abilities that you're able to perform. As in the previous games, you're able to mess with the options, which include changing the speed, picking certain items, the number of computer characters that appear on the screen (up to 3), the damage that the CPU has (up to 999%), the camera position, and a new feature called "help". When 'Help' is turned on, it displays information about the character's attacks, such as how much damage it is, and how many consecutive hits, along with others. This feature was always on in the previous two installments.

Group
The multiplayer modes of the Super Smash Bros. series have always been the main highlight. This time, multiplayer is more in-depth then ever before with not only more options, but the addition of Nintendo WiFi Connection as well, which lets you play with people from all across the world. The following is all the information regarding the multiplayer mode of Super Smash Bros. Brawl.

Special Brawl
Special Brawl is an extra mode for multiplayer battles. It allows you to customize your matches just like in Special Melee from Smash Bros. Melee. You can determine different characteristics of the players such as their speed and size. You can also do special things, such as making them breath fire or turning them invisible. Finally, you can determine the camera angle of the game. The newest feature of this mode that was not in Melee is that you can mix each of these individual rules to form a super brawl, such as Stamina Mini Bunny Metal Curry Light Fast Angled Brawl.

Tourney
The tourney mode has been present in previous Super Smash Bros. installments, so it'd be obvious that they'd add it in Brawl. Basically, this is a mode where you play against a certain amount of people, going up all the way to 32. You play in various matches against your friends to determine who, out of all of them, is the best of the best. You have plenty of options before entering the tourney, including how many people per match, how many people will be playing, the rules of the game, which characters each person will be using, and so on. The winner also gets a nice looking trophy and the word "Champion" across the screen.

Nintendo Wi-Fi Connection
Super Smash Bros. Brawl had a functional Nintendo Wi-Fi Connection mode prior to the service's discontinuation on May 20, 2014. Prior to the game's release, Nintendo confirmed on September 18, 2017 that the game would have a Wi-Fi mode, and was very restricted compared to Sony or Microsoft's online program.

First off, if you wish to let people know your name, you have to have their friend code, and they have to have yours. If you're battling a friend, you'll be able to perform up to four different "taunts", which essentially make a word bubble come out of the character, saying a statement.

The farther away a player is, the more the game will lag. For example, the gameplay will move faster if someone from Kansas is playing against someone in the same state or surrounding states, though if they come across someone who happens to be from Europe or Japan, then the lag will be much greater.

If you don't have any friends with a copy of Brawl, then you'll still be able to fight other online, though the features will be limited compared to those found in friend mode. For example, - you won't be able to showcase your name, and you won't be able to perform taunts that have the message bubbles. It should also be noted that the amount of games you've played in this mode will not be shown anywhere. However, if an opponent were to disconnect, they would quickly be replaced by a CPU, and the battle will continue as normal. Also, while waiting for a match to start, you'll be able to beat up the Sandbag from Super Smash Bros. Melee.

Also on Wi-Fi mode are icons that you can select. These icons are wide ranged, though they include one for every playable character, one for each series' emblems, and your Mii characters. However, these are just the ones shown in the image featured on Smash Bros. Dojo, and it is expected that there are many more.

Another Wi-Fi mode involves the classic Sandbag from Melee. In this mode, you can either compete for the highest score or work together to get a super-high one.

Unfortunately, the Nintendo Wi-Fi Connection has been shut down as of May 20, 2014, making it no longer possible to play this game online.

Spectator Mode
Spectator Mode is a Wi-Fi-only mode that allows players across the world to observe selected matches and bet on who will win. Because you're not allowed to see the players' stats, there is no telling who has the upper-hand during the matches, and winning will really just be luck.

You bet with the coins that you obtain in the game, and the more Coins you bet, the more you'll get if you end up being right. Also, if it happens to be a four player match rather than a two or three player game, then you'll either lose or win more coins depending on the results.

You'll commonly come in possession of Stickers in this mode, even if you don't win. You can get more Stickers if you do happen to win, though. Also, you may come across a Bonus Treasure, which can double or triple your Coins, and you could also get a rare Sticker, or trophy. If you're lucky, you could get the hammer, which is used to unlock one square in Challenges.

Vault
The Vault is mostly centered around the collectible trophies and stickers. In all, there are six sub-sections including the Trophy Gallery, the Trophy Hoard, the Coin Launcher, the Sticker Album, the Sticker Center, and the Stage Builder.

Trophy Gallery

Returning from Super Smash Bros. Melee, the Trophy Gallery is where all of the collected trophies are stored. Each trophy in the gallery features a background of each character, item or stage. The player can zoom in on their trophy, turn it around and change the background. A change from Super Smash Bros. Melee is that the trophies are separated into categories, including by series and type. The player earns a trophy for each fighter they complete Classic Mode with.

Trophy Hoard

The Trophy Hoard allows the player to see all of their collected trophies within a setting. They can also create their own setting by changing the scenery and placing certain trophies together.

Coin Launcher

The Coin Launcher replaces the Lottery from Super Smash Bros. Melee, and it makes use of coins, which can be obtained by performing certain feats. The coins are placed in a shooting weapon named the Coin Launcher. In doing so, trophies and explosive projectiles begin to rain down from above. The player can obtain a trophy by shooting it a few times, and shooting every enemy in a group formation often earns the player a sticker. Missiles are the main hazard, and if one hits the Coin Launcher, the player loses 10 coins.

Sticker Center and Album

The player can use their collected stickers to create scrapbooks and albums. They could also take images of them and send them to friends via Nintendo Wi-Fi Connection (prior to the service's shutdown).

Stage Builder
The Stage Builder allows players to create and customize their own stages.

Creating a stage is simple - first you must decide on which background you wish your stage to be featured on, and how big it should be. Currently it appears that there are three different backgrounds and three sizes. Also during this time you're allowed to choose the music that will play on this stage, though only from a selection of music that you've already collected.

Next, you have to the edit stage section, where you add the stage pieces, which are wide ranged from different structures, floors, special features and so on. When adding, you're able to flip parts from left to right, enlarge or shrink selected parts, erase, swap palettes, and zoom in and out, among other things.

Once you've made your ideal stage, you'll then be allowed to name it and add a comment. Apparently, you can add a bunch of stages without worrying about the dramatic SD card memory (up to 1000 stages). After creating a stage, you'll be able to send it to a friend that you've registered.

Prior to Nintendo Wi-Fi Connection's discontinuation, the player could send their stages to Nintendo. At the end of the day, Nintendo will select the best of the sent stages, and will send them to anyone who is on Nintendo Wi-Fi Connection. However, the stage vanishes after exactly one day.

Masterpieces
The mode allows the player to play demos for multiple different classic first-party games. Each of them were available on the Wii's Virtual Console prior to the service's discontinuation.


 * EarthBound
 * Fire Emblem 3
 * Ice Climber
 * Kid Icarus
 * Kirby's Adventure
 * Star Fox 64
 * Super Mario Bros.
 * Super Metroid
 * The Legend of Zelda
 * The Legend of Zelda: Ocarina of Time
 * Donkey Kong
 * F-Zero
 * Super Mario Bros. 2
 * Super Mario World

Music
The music for Super Smash Bros. Brawl was created by over 35 musicians who remade their favorite Nintendo songs - including new ones (New Super Mario Bros.) as well as classic old ones (Super Mario Bros.).

Each stage features multiple different songs that will be picked randomly (by default, if one wishes they can choose which songs will be played, or which songs will have a better chance of being played). For example, Delfino Plaza has 5 different songs. Each song will fit in with the series - The Bridge of Eldin stage will have Zelda only songs and so on. You're also be able to pick how often these songs appear.

Another new feature are CDs, which will appear while you fight. If you pick a CD up, you'll be able to later hear the song that's playing. However, these disappear quickly and are prone to falling off edges and can also be acquired by the CPU.

The track "The Roost" (composed by Kazumi Totaka) is available with the CD Touch! Generations Soundtrack.

Development
The game has been rumored to be in production long before it was confirmed, and ever since then the speculation on who would be present started. At E3 2006, Nintendo officially revealed the game along with characters including Mario, Link, Kirby, Pikachu, Samus Aran, Pit, Meta Knight, Wario, and a surprise appearance of Snake. The movie noted the enhanced graphics and showed off some new items including the Smash Ball and the Nintendog, which at the time was assumed to just be an item, and not an Assist Trophy (seeing that Assist Trophies weren't known about back then). Also shown was Samus's ability to turn into Zero Suit Samus, though how she could do so wasn't revealed until much later.

At the time, it was also suggested that it'd be a launch title for the Wii, though it's now known that it won't be released until more than a year afterwards. Apparently, according to director Masahiro Sakurai, Nintendo president Satoru Iwata visited him, asking him to return once again as director for the game. This was actually during E3 2005, a year before the video's launch.

Then for many months, no news of the game was released, though that didn't stop the hype. In every issue of Nintendo Power they'd have a section each month dedicated to one of the revealed characters, though sadly no new information was found through this, and was mainly just a biography for the characters.

In early/mid 2006, it was announced that Sakurai would open up a blog that he'd update every weekday that would reveal plenty of information. This website came to be known as Smash Bros. DOJO!!, which served as a successor of the Japanese Super Smash Bros. Melee website, Sumabura ken!!, and as Super Smash Bros. Brawl's official website.