Game Boy (comic book series)



Game Boy is a four-issue series within Valiant Comics's Nintendo Comics System brand, acting as a spin-off to the main Super Mario Bros. title. It is named after the handheld system of the same name, which noticeably appears throughout the comic, although it serves more as a tie-in to Super Mario Land since the premise involves the game's characters invading the real world.

Overview
Herman Smirch, a bitter and self-centered clerk at an electronics store, is surprised when he sees Tatanga, Princess Daisy, and the various enemies from Super Mario Land materialize out of his Game Boy. Explaining that Herman's misanthropy and weak will makes him a perfect vessel to activate a conduit between reality and the world of the Game Boy, Tatanga's loyal minion Pionpi and his forces proceed to cause chaos in a bid to conquer the "giants". A teenager manages to summon Mario from his own copy of Super Mario Land, who beats back Tatanga's assault and causes them to warp back to the Game Boy, Mario in tow.

The next issues follow a similar formula; Herman Smirch, despite his attempts to stay out of the conflict, is hypnotized into playing the Game Boy and summon Tatanga into our reality. With Herman's assistance, Tatanga's troops attempts to weaponize or fortify a location or vehicle while Tatanga unsuccessfully courts Daisy's affection. A person witness to the commotion and with the knowledge of how to summon Mario grabs a Game Boy to play Super Mario Land and gets Mario to materialize. Mario uses his skills to foil Tatanga's plot and the villains retreat back to the Game Boy. Mario exchanges some parting words with his ally-of-the-week before doing likewise.

To convey the "clash of the worlds" theme, the backgrounds and human character were illustrated in a realistic style while the Super Mario Land characters were drawn with a more cartoon-like appearance, faithful to their game artwork. An exception to this is Tatanga, who is redesigned to look taller and more muscular. Mario, though similar in his appearance to his game self, is portrayed as a quippy smart aleck eager for a fight, unlike his personality in the main Super Mario Bros. comics.

The book was slightly more serious and action-focused than the main Mario comics, featuring such plot developments as Herman Smirch being on the run from the authorities due to his role in hijacking an airliner, and Mario narrowly averting a nuclear reactor meltdown and becoming ill from the resulting radiation exposure. Like the other Nintendo Comics System titles, Game Boy featured one-off gag pages, framed as tabloid headlines from the International Enquisitor.

Creative team
The first and third issue were written by George Caragonne, while fellow Playhouse Comix creative and regular contributor on other Nintendo Comics System titles. Mark McClellan wrote the second and fourth. The comic had a rotating stable of artists, though Art Nichols worked on the first three issues.

Issues

 * In the Palm of Your Hand...
 * It's a Small World After All
 * Team Play
 * Pipes is Pipes