Wii Sports

Wii Sports is a sports game that was released as a launch title for the Wii and was bundled with all units in every region except Japan. It is the first game of the Wii series. Because it was bundled with the Wii, Wii Sports became one of the best-selling console video game of all time, even surpassing Super Mario Bros. in sales. Unlike dedicated sports games, none of the games have extension gameplay options. The graphics are basic compared to another launch title, The Legend of Zelda: Twilight Princess. Wii Sports was eventually re-released as a Nintendo Selects title.

In 2009 Wii Sports received a sequel, Wii Sports Resort, and in 2013, it received an HD remake, Wii Sports Club.

Gameplay
Wii Sports consists of five sports games, all of which use the Wii Remote as a controller. In every game, the Wii Remote has held like the sports equipment or ball used. The playable characters are Miis, either those created in the Mii Channel or default Miis selected by the game. Pro status can be earned in each sport by gaining 1,000 skill points.
 * Tennis - The Wii Remote is used as a tennis racket. The Wii Remote is held on its side, as the handle of the racket. The Miis move around automatically, and the player only controls the swinging of the tennis racket. This handles the power and spin of the hits.
 * Golf - The Wii Remote is used as a golf club, and the controller's motion-sensing capabilities are used to swing the club and hit the golf ball. The holes are based on the front nine holes of the Nintendo Entertainment System game, Golf.
 * Baseball - The Wii Remote is used as a baseball bat or to pitch the baseball, depending on which side the player is on. The bat can be either be held vertically to hit normally or horizontally to bunt. Power and spin is controlled with the Wii Remote. The player can throw different pitches if they hold down the buttons A, B, or both buttons simultaneously.
 * Boxing - In the game, the player's Mii faces off against their opponent in a boxing game. The Wii Remote is used with the Nunchuk to control the Mii's fists to fight their opponent.
 * Bowling - A bowling game where the player must swing the Wii Remote for their to Mii throw the bowling ball down the lane. They can adjust the position and angle of their throw. The player must hold the B button as they throw the bowling ball.

Training Mode
Training Mode consists of fifteen mini-games designed to improve the players skill at the five main games. The players try to score as many points as possible, earning a bronze, silver, gold or platinum medal if they get a certain amount of points. The mini games include:

Tennis

 * Returning Balls: A player tries to return as many tennis balls that are hit towards them as they can. The game ends after the first ball is either missed or hit outside of the court. One point is given for every ball returned.
 * Timing Your Swing:The players attempt to return the ball and get it between two orange bars at the other end of the court. The game ends either when the player misses their first ball or hits the ball outside of the bars or if the ball bounces twice in front of the orange bars. One point is given for every ball that has passed between the orange bars.
 * Target Practice:In this mini-game there is a wall with a target on it. The player attempts to hit the target with the tennis ball. When the target is hit, it will shatter and a new target in a slightly different location will appear. The wall will start to crumble if it is hit too many times in the same place. The game ends if the ball bounces twice before being hit by the player or the wall or if the ball goes through a hole in the wall after it has crumbled. One point is given for every target hit.

Baseball

 * Hitting Home Runs: A player attempts to hit up to ten Home Runs or Out of the Parks (see Baseball Scoring for explanation).
 * The game ends after the tenth ball has been thrown. The primary scoring is the total of Home Runs and Out of the Parks scored, however, there is a secondary scoring. This is the total distance of all the Home Runs and out of the Parks.
 * Swing Control: A player attempts to hit as many of the ten balls thrown into the indicated zone. The zone is split into five sections. The middle section is blue, the next two sections (one on either side of the blue section) are cyan and the two outermost sections are white. The game ends after ten balls have been thrown.
 * Batting Practice: A player attempts to hit up to thirty balls. One point is awarded per ball hit although foul balls do not count (see baseball scoring for explanation). The game ends after thirty balls have been thrown.

Bowling
Secret Strike: On the last stage (91 pins), if the ball is rolled all the way down the lane on the side gutter guards, it will set off an earthquake that will knock down all the pins.
 * Picking Up Spares: A player attempts to knock down different numbers of pins that have been placed in a variety of places. One point is awarded per lane passed. The player has 5 chances to clear all 20 lanes.
 * Power Throws This mini-game consists of ten stages. The player attempts to knock down as many pins as they can. The amount of pins increases with every stage eventually ending up with a total of 91 pins. One point is awarded per pin knocked down with the points doubled if all the pins are knocked down.
 * Spin Control: A player bowls a ball down a lane that has barriers placed on it. The idea is to avoid the barrier(s) and hit the pin at the end of the lane. One point is awarded per lane passed. Like in Picking Up Spares, the player has 5 chances to clear all 20 lanes.

Golf

 * Putting: A player attempts to "Put" (pot) a golf ball that has been placed near the hole on the green in one shot. One point is awarded per hole passed. The player has 5 chances to clear all 10 holes.
 * Hitting the Green: A player attempts to get near or pot the golf ball that has been placed near the green. The total distance of all the holes is added. The player is aiming to get the lowest score possible. If the player does not get the ball on the green they are given 100 ft (30 m) regardless of where the ball lands. The game ends after the tenth hole.
 * Target Practice: In this mini-game there are two targets. One situated at the other side of a lake and one place in the center of the lake. The player attempts to hit the ball as near to the centre of the targets as possible. The nearer the center the more points will be awarded. The game ends after the tenth ball has landed.

Boxing

 * Working the Bag: A player is given one minute to weaken and knock down as many punching bags as possible. One point is awarded for every bag knocked down.
 * Dodging: A player is given one minute to dodge as many balls as possible that are thrown at them by their trainer. One point is awarded for every ball dodged and one point is taken away for every ball that the player hits. If the player hits the ball more than dodging them, their score is zero, instead of negative points.
 * Throwing Punches: A player attempts to hit as many of the mits that their trainer holds up in front of them in two minutes. One point is awarded for every mit hit and one point taken away every time the player hits the trainer. If the player hits the trainer more than they hit the mit, their score is zero, instead of negative points.

Fitness Mode
Fitness mode puts the player's Mii through three challenges from training mode. Depending on the Mii's progress, they are given an age, with 20 being the lowest possible age and 80 being the highest. The lower the age, the better the score. Fitness mode can only be done once a day for each Mii, including if the player exits the mode while gameplay is active. After a Mii has completed the fitness test, the player receives a message in their Wii's Inbox.